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Concept art, fatalities, alternate costumes, music, and fan art(?) can be purchased through the Krypt along with items to customize the Kombat Kard, a small banner-like avatar that displays current rank and faction data. Tombs, chests, corpses, and other frightening objects mark items that can be unlocked through Koins and annoyingly, there's no indication of what these vessels contain - just the Koin cost. Built like a giant maze, certain paths in the Krypt are blocked off until you locate the item necessary to advance. The Koins earned aren't very substantial either so the addition of these random events feels a little wasteful. These encounters reward Koins if successful but there are no penalties for failing the event. The most bizarre design choice for the Krypt is random encounters with beasts that require the player to respond to an on screen button prompt.
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A game in of itself, the Krypt is an elaborate, first person world where movement is confined to a grid as opposed to the last game's loose free roam. NetherRealm seems to have taken inspiration from The Legend Of Grimrock. I didn’t mind the Krypt so much in Mortal Kombat, but the latest iteration rubs me the wrong way. These kill moves, along with optional costumes, can be purchased through a needlessly updated version of the Krypt. All characters are limited to one (of two) Fatalities and one (out seven) Brutalities. Like the 2011 game, a lot of content is initially locked out. Koins are, once again, the game's important currency. I had no problem letting people in my alliance do all the work while I reaped the group benefits, such as special accessory unlocks and bonus Kombat Koins. Beyond selecting which group to join, you're completely free to ignore the entire concept. For the most part, faction victories amount to little more than a numbers game that resets each week.
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As grandiose as the concept sounds, the bottom line is that Faction War talks loudly but carries a short stick. Much like the Kombat Towers from games past, faction members can fight opponents in order to build up their own tower that other factions can attempt to destroy. There are opportunities to engage the other factions directly, such as the construction of a War Tower. These wars last for a week at a time and the group with the highest score is rewarded with Koins to be spent in an all-new Krypt. Once attached to a specific group, individual victories feed into your group’s War Score.
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Upon starting the game for the first time, the player must choose one of five factions, such as Brotherhood of Shadow and the White Lotus clan, to ally with for the upcoming war. Mortal Kombat X's most substantial feature is the online Faction War, an MMO-like persistent battle that pits player occupied factions against each other in a behind-the-scenes battle of numbers.
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